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Autodesk maya 2018 motion graphics
Autodesk maya 2018 motion graphics





autodesk maya 2018 motion graphics
  1. #Autodesk maya 2018 motion graphics update#
  2. #Autodesk maya 2018 motion graphics full#
  3. #Autodesk maya 2018 motion graphics software#
  4. #Autodesk maya 2018 motion graphics plus#

In animation, the clip-based Time Editor introduced in Maya 2017 also gets a few new features, including a new Loop Progressive option for generating complete movement cycles from shorter animation clips.Ĭharacter animators get a new Visibility mode (top of story), which only displays rig controls when your mouse cursor passes close to them, reducing viewport clutter when working with complex rigs.

#Autodesk maya 2018 motion graphics update#

The video above also shows a number of improvements to the UV Editor, but again, these were rolled out in Maya 2017 Update 3, so if you’re on a subscription, you should have them already.Īnimation: new Visibility mode, GPU support for the Lattice deformer

autodesk maya 2018 motion graphics autodesk maya 2018 motion graphics

Other changes include new hotkeys to transform, duplicate or extrude geometry in Component mode. Support for symmetrical modelling has been enhanced: global symmetry is now “respected across all tools”, and sculpting is now mirrored on topologically symmetrical meshes, even if they are posed asymmetrically. New modelling options include a Circularize command, which converts selected geometry into a perfect circle, making it easier to create circular extrusions that blend with a base mesh. Modelling: new Circularize command, better symmetrical modelling Most of these were actually rolled out in Maya 2017 Update 3, although there do seem to be a few completely new options, like transparency mapped shadows. The online documentation also lists a number of improvements to Viewport 2.0, including support for OpenSubdiv 3.1 and improvements to displacement previews. The old legacy Default and High Quality viewports are no longer available in the Maya UI.

#Autodesk maya 2018 motion graphics software#

One of the biggest changes in Maya 2018 is that the software is now “fully transitioned” to Viewport 2.0, making it the primary viewport and hardware renderer. Viewport 2.0 now the primary viewport: legacy viewports deprecated

#Autodesk maya 2018 motion graphics plus#

The release makes Viewport 2.0 Maya’s primary viewport display, and adds a few new modelling and animation features, plus improvements to the Bifröst fluid simulation and MASH motion graphics toolsets. Check out the other new features in the release below.Īutodesk has released Maya 2018, the latest update to its 3D modelling, animation and rendering software. Useful for creating and tweaking 2D or 3D abstractions of shapes and colors.Īllows you to view a scene in both Maya and Adobe® After Effects® at the same time.Maya 2018’s new Visibility mode shows rig controls only when the mouse cursor moves near them, reducing viewport clutter when working with complex rigs. Effects can be combined to compound their results.

#Autodesk maya 2018 motion graphics full#

Useful for quickly translating vector images into 3D objects so they can be tumbled and deformed.Īllows you to create instances or full mesh reproductions of polygonal objects, then apply different procedural effects to them. You can then modify, color, reshape, and animate the object by layer. You can then modify, color, reshape, and animate the text by line, word, or character.Įspecially useful when combined with the Curve Warp deformer to create moving or warping titles, or combined with MASH to form it up or break it apart.Īllows you to import 2D SVG objects as 3D polygon objects. Allows you to create 3D text using any installed font.







Autodesk maya 2018 motion graphics